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iPhone Game Quick-fire Review: Rock, Paper, Airplane!

September 12th, 2009 Leave a comment Go to comments

I received a recent press release for an iPhone game called Rock, Paper, Airplane. It’s pretty cool and dead simple to play. The object of the game is to maneuver the plane about the room to avoid other flying objects (such as lamps, chairs, a window, a couch and more). But while avoiding these objects there are floating coins that you’ll need to collect, in addition to other bonus items–all the while you’re progressing along a path of the town to a final destination.

This is one of those games that you whip out on your iPhone during a slow moment in your day and need something to help pass the time.

So here is my quick-fire review:

Pros

  • The controls for the plane are via the iPhone accelerometer. As a plus, you can reverse the controls in the “options” menu.
  • The 1950s music is cool.
  • The the look is clever.
  • Somewhat addicting and therefore fun to play.

Cons

  • The controls take a little getting used to.
  • The simulated depth-of-field (distant to closeness) of the approaching objects is a little tricky. So, it’s hard to tell if the plane is truly clear of the approaching objects.

The game was programmed and designed by Daniel Ionita and the music was created by Jason Emmet. Kudos to both! :)

Overall, I give it 4/5 stars for ease of play, level of enjoyment and pricing.

Check it out in the App Store on iTunes.

  • PaperAirplanes
    This is a very cool game. I hope it encourages people to fold and fly real paper airplanes. There's instructions at http://www.paperairplaneshq.com on how to fold 50 different paper airplanes with videos and step by step instructions.

    Thanks for sharing this.
  • You're very welcome! And thanks for that awesome link!! :)
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